Caravan Raid Online
Caravan Raid runs in a desert that never goes quiet, with no rounds and no resets. You sign contracts, swear a path oath and fight the gold convoy, and killing a traveller for nothing puts your face on the map as a wanted outlaw.
- Players
- Live multiplayer
- Match length
- Always live
- Difficulty
- Strategic
- Skill / luck
- 80% skill · 20% luck
Features of Caravan Raid on AsNard
- Three roles (merchant, looter, guardian) x three weapons x three perks
- Three contracts with cost, weight, deadline and danger rating
- Path oaths of wind, water or ash, each with a reward and a penalty
- Sandstorms, oases, lootable ruins and followable tracks
- A rumour market driven by shifting city demand
- Three reputation tracks: desert ways, raiding and protection
Game modes
Merchant
Take a contract and deliver the cargo intact
Looter
Ambush and spill a rival cargo
Guardian
Defend caravans against outlaws
How to play?
- 1
Choose your role, weapon and perk; all of them are open from the start.
- 2
Pick one of the three contracts according to profit, weight and risk.
- 3
Swear your path oath; breaking it cuts your payment hard.
- 4
Deliver before the deadline, since consecutive deliveries build a profit multiplier.
To start, pick Caravan Raid in the AsNard lobby — play is free and needs no install.
FAQ Caravan Raid
Is this world always running?
Yes; the Caravan Raid world has no rounds and no restart, it stays live.
What happens if I kill a traveller for nothing?
You go wanted, you are marked on the map, and bounty hunters take the reward on your head.
Can it be played alone?
Yes, but contracts, the market and the hunt only make full sense with other players about.
Related article from the blog
Complete Caravan Raid Guide — Roles, Vows and the Maths of Profit Deliver the cargo intact or dig the ground out from under a raider. A guide to risky contracts, the Vows of Wind, Water and Ash, the Wind Pass and Broken Bridge routes, and the weekly profit board.